![]() FileHandle inputDirHandle new FileHandle (inputDir. If you use gradle and the TexturePacker class is not found, add gdx-tools to your adle file. To run from a nightly build: will need a valid OpenGL context to work. Crash report (Failed to load lwjgl library when clicking on 'Add input files' button). No error message, no explanation in the console, nothing. If working with libGDX sources, you can also run this file to create a run configuration then export it as a. When I try to use it, my Eclipse console says: MyTexturePacker C:\Program Files\Java\jre1.8.0_40\bin\javaw.exe (Jul 3, 2015, 12:56:04 PM)īut no changes are made to my file system. GDX Texture Packer GDX Texture Packer is a versatile and efficient tool for creating optimized sprite sheets. I exported the Atlas file to the same working directory: C:\Users\user\Documents\libGDX Projects\android\assets and simply renamed 'shooter.atlas' to the name of the new Atlas file. png files using the gdx-texturepacker.jar tool which can be downloaded from here. The problem: libGDX comes bundled with a TexturePacker. Report a Problem Download GDX Texture Packer. png files and manually packed an Atlas file out of the. ![]() I've tried a bunch of things so far, so I can share what I've learned so far, and maybe someone can figure out what I'm doing wrong. Hi! I know there have been threads about this before, but none in the last 3 or 4 months, and none that help my problem. It ran, reported no errors, and created no output, because my input directory was filled with. But when I set transparent background for the scene,it is not working. My issue has been resolved! And yes, as we all suspected, I am an idiot and overlooked something very basic. TexturePacker is a utility for Sprite sheets, normally for use in the cocos2d game engine.
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